The Longing
The Longing release date: 2020 year
The Longing is an adventure game with elements of a waiting simulator, developed by Studio Seufz and released in 2020. At the heart of the story lies the journey of a servant who must spend 400 real days awaiting the awakening of their sleeping king.
The defining feature of The Longing is the passage of time. The 400 days are counted in real-time, granting the player the freedom to decide how to spend them. The game unfolds in a vast underground cave where the protagonist, known as the Shade, can explore, decorate their dwelling, read books, or simply wait. Unlike most games, there is no urgency or pressure to interact constantly. Players can leave the game for days, weeks, or even months, and time will continue to progress. Exploring the cavern is one of the game's central activities. The cave is filled with hidden areas, puzzles, and resources that can be used to decorate and improve the Shade's home. Some paths only become accessible after a specific amount of time has passed, requiring patience and planning. The slow pace emphasizes the themes of solitude and isolation, prompting reflections on the meaning of time and waiting. The Longing's minimalist graphics, featuring dark and somber tones, enhance the oppressive yet captivating atmosphere of the underground world. The haunting soundtrack complements the visuals, evoking feelings of melancholy and introspection. The story is open to interpretation. Players can choose whether to fulfill the mission of waiting for the king's awakening or seek alternative endings. The game encourages experimentation, offering a variety of unexpected opportunities to discover during exploration.
The defining feature of The Longing is the passage of time. The 400 days are counted in real-time, granting the player the freedom to decide how to spend them. The game unfolds in a vast underground cave where the protagonist, known as the Shade, can explore, decorate their dwelling, read books, or simply wait. Unlike most games, there is no urgency or pressure to interact constantly. Players can leave the game for days, weeks, or even months, and time will continue to progress. Exploring the cavern is one of the game's central activities. The cave is filled with hidden areas, puzzles, and resources that can be used to decorate and improve the Shade's home. Some paths only become accessible after a specific amount of time has passed, requiring patience and planning. The slow pace emphasizes the themes of solitude and isolation, prompting reflections on the meaning of time and waiting. The Longing's minimalist graphics, featuring dark and somber tones, enhance the oppressive yet captivating atmosphere of the underground world. The haunting soundtrack complements the visuals, evoking feelings of melancholy and introspection. The story is open to interpretation. Players can choose whether to fulfill the mission of waiting for the king's awakening or seek alternative endings. The game encourages experimentation, offering a variety of unexpected opportunities to discover during exploration.
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