Ghost of a Tale

Ghost of a Tale, developed by the independent studio SeithCG, invites players to immerse themselves in the unique atmosphere of a fairy-tale world inhabited by anthropomorphic animals. The protagonist is Tilo, a minstrel mouse embarking on a quest to find his beloved. The game combines elements of stealth, exploration, and light RPG mechanics, standing out with its distinctive artistic style.
The story begins in a gloomy fortress where Tilo finds himself imprisoned. His goal is to escape and locate his partner. Along the way, players uncover numerous secrets, interact with various characters, and learn about the world’s past. However, the narrative is presented in a more intimate, small-scale fashion without grand cinematic cutscenes. The gameplay focuses heavily on stealth and avoiding direct confrontation. As a small mouse, Tilo is unable to fight larger foes like rat guards. Players must rely on cunning: hiding, distracting enemies, and exploring their surroundings. The game also includes RPG elements such as completing quests, finding items, and solving puzzles. Ghost of a Tale captivates with its detailed world, richly rendered environments, and intricate architecture. The artistic style is inspired by European fairy tales and legends. RPG elements are evident in Tilo's ability to upgrade skills and find costumes that grant specific advantages. For example, dressing as a guard allows access to restricted areas. Ghost of a Tale is a niche project focused more on atmosphere and artistic expression than on deep gameplay mechanics.
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